The philosophy of STEAM revolves around the concept that: STEAM = Science & Technology interpreted through
Engineering & the Arts, all based in Mathematical elements.
Some of our STEAM units:
Engineering & the Arts, all based in Mathematical elements.
Some of our STEAM units:
Earth Science:
K.ESS2-1: Use and share observations of local weather conditions to describe patterns over time.
K-PS3: Use tools and materials to design and build a structure that will reduce the warming effect of sunlight on an area.
K.PS3-1: Make observations to determine the effect of sunlight on Earth’s surface
K-ESS3-2. Ask questions to obtain information about the purpose of weather forecasting to prepare for, and respond to, severe weather.
Life Science:
K-LS1-1. Use observations to describe patterns of what plants and animals (including humans) need to survive.
K-ESS3-1. Use a model to represent the relationship between the needs of different plants and animals (including humans) and the places they live
K-ESS3-3 Communicate solutions that reduce the impact of humans on land, water, air, and/or other living things in the local environment
K-LS1-1. Use observations to describe patterns of what plants and animals (including humans) need to survive.
K-ESS3-1. Use a model to represent the relationship between the needs of different plants and animals (including humans) and the places they live
K-ESS3-3 Communicate solutions that reduce the impact of humans on land, water, air, and/or other living things in the local environment
We hatch chicks!
Stay tuned for the live feed in the spring.
Physical Science:
K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.
K-PS2-1. Plan and conduct an investigation to compare the effects of different strengths or different directions of pushes and pulls on the motion of an object.
K-PS2-2. Analyze data to determine if a design solution works as intended to change the speed or direction of an object with a push or a pull.